Comp knobs
Great coworkers
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Great coworkers is emergent here: it rises when the team is strong & stable, and falls with churn.
Simulation
Tick
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Model notes
- There are always 1000 roles; open slots are immediately refilled each tick.
- Each employee has a performance draw and personal weights over comp factors (summing to 100%).
- Someone joins/stays if their weighted “total comp” meets their required level (based on performance).
- Even if everyone is happy, there’s baseline churn that increases with individual tenure (“life happens”).
- Each tick: voluntary exits (chance grows with comp shortfall) → firings (chance grows with underperformance) → hiring (fills open roles with delay).
Team flow (enter / stay / exit)
happy
unhappy
size = performance
Performance distribution & output
Team performance distribution (histogram)
Total output over time